Tobias Rheindorf
AKA notSafeForDev
Frontend- & Game Developer

I'm Tobias Rheindorf, a developer that really gives it all for exciting projects!
This site was built from scratch, as a fully responsive website using the Vue Framework. The source code can be found on Github.
Online Casino Games
2019 - 2023










I started working for Yggdrasil Gaming, creating online casino games in 2019. I got called the "Particle Man" at one point, due to my "expertize" with particle effects. Among particles, I worked on a lot of the effects and timings to make the game as satisfying to play as possible.
In 2021, our studio got acquired by Relax Gaming LTD, where our team continued working as a close and well oiled machine. We got tasked with building some of the Relax's highest profile games, including a sequel to the highly popular game: Temple Tumble MEGAWAYS.
Technologies
- PixiJS WebGL rendering framework
- React Used for rendering PixiJS elements and UI
- Redux State management
- Redux-Saga Used to create the asynchronous game flows
Mobile Games
2016 / 2018
I studied game design from 2012 to 2015. The following year I started developing mobile phone games along with my cousin and a friend of his.
We ended up releasing Coco Roll for iOS and Android. Whereas Snake+ stayed in the prototype stages.
Technologies
- Unity 2D & 3D game engine
- Csharp Programming language
- MagicaVoxel Voxel based 3D modeling software
- Adobe Animate Vector based art and animations software
VR Video Player
2022

It started on Reddit of all places. I got tasked by a VR production company to create their web based video player for their sites. Having dabbled with VR in Unity prior to that, I realized that I was prepared for the task at hand.
After quickly realizing that Unity didn't load quite fast enough on the web, I ended up learning Babylon.js, and the rest is history.
The player can be found live at fuckpassvr.com.
It even supports theHandy, an interactive sex toy that syncs with the video content.
Technologies
- Babylon.js 3D & XR rendering engine
- Typescript Superset of Javascript
- Web component For making the player embeddable
Flash Toy Sync
2020 / 2021

My journey with theHandy started here.
An application that I built to allow almost any Flash animation found on the net to control theHandy. Built to breath new life into content that was created in the past decades. And as an homage to the technology that got me into development, back in 2005.
Github (https://github.com/notSafeForDev/flash-toy-sync-v3)Technologies
- Flash Multimedia software platform
- ActionScript 3.0 Primary programing language
- ActionScript 2.0 Secondary programing language to support older flash games
- Node.js Used for server to generate scripts